I have collected the notes that I wrote down from reading the Smart Mob book.
Ideas
Examples
IMPORTANT
Facts to look up
FLASH MOB VS. SMART MOB
1: How to recognize the future when it lands on you
Smart mob=consists of a group of people who are able to act in concert (<--to prove a point, flashmob is just for fun) even if they don’t know each other.The people who make up smart mobs cooperate in ways never before possible because they carry devices that possess both communication and computing abilities.
Smart mob: Demonstration, speech, strike
Flash mob: Dance performance, singing, theatrical
2: Shibuya epiphany
ex: Mad Wing Angles - motorcycle gang who met over texting
Mobile telephones NOT ONLY TEXTING can be used for life style related information for those who don’t cope well with internet - restaurant guides, transportation, schedules, etc.
3: Technologies of Cooperation
People use text messaging to coordinate their actions; Someone wasn't home, they contact their phone
I have experienced a friend texting me to open the door
SMS = Short Message Service
First message was sent in 1992 in the U.K.
Sweden is the most online country in the world
Technology should help people come together; groups of people with certain interests and experiences grow
Effects of the new texting, telephony, and internet culture: Junk food + no movement= fat people
FLASHMOB MAKES PEOPLE MOVE AND GIVES A GOOD REASON TO GO ONLINE PLUS NO FREE RIDING=People who succumb to the temptation to enjoy a public good without contributing to its provision WILL HAPPEN as much
--> Cutting the line
--> Good to text; makes you connect to people in other ways
Norwegian ethnologist Truls Erik Johnsen claims "The content of a text is not important. The message has a meaning in itself; it is a way of showing the recipient you're thinking of him (or her)
Collective action dilemmas= action made in a group arguing something are are the perpetual(never ending) balancing of self-interest and public goods=a resource from which all may benefit, regardless of whether they help create it
--> Lighthouse for navigation, park, sanitation system, breathable air.
WITHOUT PUBLIC GOODS - NO ACTION DILEMMAS
WITH FREE RIDERS - NO ACTION DILEMMAS
People need inspiration to contribute to a public good
A commons(social) can be more than physical resources like fish or pastureland
What a group needs to keep their members engaged: Identity, reputations, boundaries, inducements(bribes) for commitments
IDENTITY: Dancing Santa Claus Flashmob
REPUTATION: At school put up posters, made group on facebook, performed at assembly, etc.
BOUNDARIES: Keep what they are allowed to do limited; the choreography was specific
INDUCEMENTS: Told them they will be on Team Marco Polo's Channel on YouTube and website(www.teammarcopolo.com)
Howard Rheingold about group factors: "These are the social processes most likely to be affected by technology that enables people to monitor reputations, reward cooperation, and punish defection."
A group of people who are about to something - The leader gathers everyone and tell them that they are all in this together and that the success of the event is depending on them working as one.
The most successful recent example of an artificial public good is the Internet
--> We put almost all information access on the internet
--> subscribe to a "newsgroup" and you can read all the postings made by people in that group SAME AS FACEBOOK
Usenet.com exchanged 151 million messages, contributed by 8.1 million unique undefined users in 2000. Facebook exchange...............................????????????????
People are adjusting: becoming portal; obtain support, companionship, information with those outside the area through phoning, writing, driving, railroading, transiting and flying.
P2P (peer to peer) technology was mostly made for fun - it is a human social power.
Cory Doctorow demonstrates this and says: "In a nutshell, peer-to-peer technology is goddamn wicked. It's esoteric. It's unstoppable. It's way, way cool.
Hardware and software makes it possible to not just participate, but believe in it.
Today people not only use internet for fun, but for cancer researching, finding prime numbers, what can you not use internet for?
4:Computation Nations and Swarm Supercomputers
-->Evolution@home (http://www.evolutionary-research.org) searches for genetic causes for extinction of species.
p2p is about being able to share files with other people
Peer-to-peer Power= the "killer app" - software application that turns an underused technology into an industry-is a central and recurring myth of Silicon Valley culture. The PC was a toy for geeks and gamers until the electronic spreadsheet transformed it into a business tool. Email and the Web were the killer apps of the Internet. And Napster was the killer app that awoke the world to the disruptive potential of p2p power.When millions of college students started trading music files in the new MP3 digital recording format, they strained the carrying capacity of large-scale university Internet connections, alerted the vested interests in the existing intellectual property industry that a frontal assault had been launched on their livelihood, and demonstrated that teenagers can ignite world-changing p2p ad-hocracies.Erato
Gnutella.Net - social networking site and a search engine and file-sharing facility for its users. Connects anyone to everyone, impossible to know who asked a question.
-->"Hey, find strawberry-rhubarb pie recipes?" = "Hi my friends, can you find a strawberry-rhubarb pie recipe for me? And while you're at it, ask your close friends too. And ask them to ask their friends"
Some guy 6 degrees from you (your friend's friend's friend's friend's friend's friend) has the answer
That's what they fix at GnutellaNet!
"Free Riding on Gnutella" - every social network's weakness
--> 70% of Gnutella's users don't share any files - DOESN'T ENCOURAGE COOPERATION!
5: The Era of Sentient Things
Smart rooms=visual, audio, and haptic interfaces to environments such as rooms, cars and office desks
Smart clothes=wearable computers that sense and adapt to the user and their environment.
-->Might take away our personal freedom!
Smart people=relying on human intelligence in our development of technological infrastructure rather than attempt to take the human being out of the equation.
Many parts of the physical world has become browsable and clickable. How does that change us?
--> Events happen over the internet, People are "looking down", communication is changed (the way we communicate might be video calling, texting, etc), Friendship is possible to be developed with people you didn't have the access to knowing before, and more information is available for anyone to find out anything.
In 2002, when Smart Mobs was written, Industry analyst Gartner Consulting predicted that 40% of adults and 75% of teenagers will use wearable computing devices by 2010. True? False?
"Wheter it comes through penny chips, wearable computers, geo-coded handheld devices, location-based services, smart rooms, digital cities, or sentient furniture, it seems clear that the next ten years will see more inanimate objects joining the Web and more people linked through mobile group-forming network technologies. The power of individuals to use smart mob media to form beneficial ad-hocracies- the power to solve socal dilemmas-depends less on computing power or communication bandwidth and more on trust and willingness to risk the sucker's payoff. That's where reputation could make a crucial difference." pg.112
6: The Evolution of Reputation
-->Facebook - Marco Polo Team found our flash mob! Ebay - uses reputation system to bring people who don't know each other together, from different parts of the world!
Social innovation through Usenet - It serves as info-hunting and gathering information for each other (Freeriding=others gathers information for you and you don't give anything back)
Newbies= new people to the cite.
-->Technology has cause informal language to be used more often because it's simpler/faster to write
Opposite of freeriders=hordes if compulsive contributors
Good thing about virtual communities is that you don't have to a professional writer, artist, or television journalist in order to express yourself to others. Everyone can be a publisher or a broadcaster now.
--> ABUSE=those anonymous people who get attention for their negativeness and other unnecessary things posted on social networks.
"killfiles" - on Usenet.com eliminates the things you don't want to see pop up on your site
Hiding crap is easy. The real achievement is finding quality
Before Facebook: Usenet.com
Ending: How has technology affected us? -Make yourself seen online And in public(IRL) through flash (and smart) mobs! Soon internet will be "the public"(?)